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Developer Note:

The game is still in development.

Here’s what’s planned for future development and updates:

  • Procedurally Generated Levels

  • Dynamic Rooms & environmental layout changes

  • Procedural Enemy Spawning with scaling difficulty

  • Inventory & Storage System

  • Loot & Drop System for gear and consumables

  • Weapon, Armor, and Gear with Art Assets

  • Revamped Stat & Damage Systems

  • Save System for progression

  • Overhauled Player Movement & Camera System

  • Enemy Leveling System

  • Skill Book System or Weapon-Based Skill Trees

  • Crafting System and Gear Upgrading

  • 200+ Skills with distinct icons and functionality

  • 10+ Unique Bosses, each with 3 attacks and 2 skills (with variants)

  • 20+ Enemy Types, each with 2 attacks and 1 skill (with variants)

  • Out-of-Run Level Progression and Data Systems

  • Themed Environments like City, Ruins, Circuits, etc.

  • Revamped Menus and Settings UI

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