Developer Note:
The game is still in development.
Here’s what’s planned for future development and updates:
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Procedurally Generated Levels
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Dynamic Rooms & environmental layout changes
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Procedural Enemy Spawning with scaling difficulty
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Inventory & Storage System
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Loot & Drop System for gear and consumables
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Weapon, Armor, and Gear with Art Assets
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Revamped Stat & Damage Systems
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Save System for progression
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Overhauled Player Movement & Camera System
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Enemy Leveling System
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Skill Book System or Weapon-Based Skill Trees
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Crafting System and Gear Upgrading
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200+ Skills with distinct icons and functionality
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10+ Unique Bosses, each with 3 attacks and 2 skills (with variants)
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20+ Enemy Types, each with 2 attacks and 1 skill (with variants)
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Out-of-Run Level Progression and Data Systems
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Themed Environments like City, Ruins, Circuits, etc.
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Revamped Menus and Settings UI